Multiplayer Gaming and Engine Coding for the Torque Game Engine
Edward F. Maurina
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The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine
Edward F. Maurina
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Unreal Game Development
Ashish (Arizona State University, Mesa, USA) Amresh
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Level Design : Concept, Theory, and Practice
Rudolf Kremers
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Blender for Animation and Film-Based Production
Michelangelo (Gamereactor, Ciudad Real, Spain) Manrique
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Computer Graphics : From Pixels to Programmable Graphics Hardware
Alexey Boreskov
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Computer Graphics : From Pixels to Programmable Graphics Hardware
Alexey Boreskov
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Essential Skills in Character Rigging
Nicholas B. (Northern Kentucky University, Highland Heights, US Zeman
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Digital Character Development : Theory and Practice, Second Edition
Rob (DreamWorks Animation, Los Angeles, California, USA) O'Neill
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Game AI Pro 2 : Collected Wisdom of Game AI Professionals
Steven Rabin
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Better Game Characters by Design : A Psychological Approach
Katherine Isbister
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Game AI Pro : Collected Wisdom of Game AI Professionals
Steven Rabin
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GPU Pro 4 : Advanced Rendering Techniques
Wolfgang Engel
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Practical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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The Uncanny Valley in Games and Animation
Angela (University of Bolton, UK) Tinwell
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Learning Java Through Games
Lubomir (Indiana-Purdue Fort Wayne University, Indiana, USA) Stanchev
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Virtual Character Design for Games and Interactive Media
Robin James Stuart (Abertay University, Dundee, Scotland) Sloan
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Emerging Technologies in Intelligent Applications for Image and Video Processing
V. Santhi
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Emerging Technologies in Intelligent Applications for Image and Video Processing
V. Santhi
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Power, Surveillance, and Culture in YouTube™'s Digital Sphere
Matthew Crick
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Power, Surveillance, and Culture in YouTube™'s Digital Sphere
Matthew Crick
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