Rebel Moon: Wolf: Ex Nihilo: Cosmology & Technology
Peter Aperlo
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Add to BasketMethod, Methodology and Research Design in Artistic Research : Between Solid Routes and Emergent Pathways
Falk Hubner
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Add to BasketTechnical Animation in Video Games
Matthew Lake
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Add to BasketThe Game Design Toolbox
Martin Annander
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Add to BasketThematic Integration in Board Game Design
Sarah Shipp
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Add to BasketActing for Animators
Ed Hooks
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Add to BasketGame Audio Mixing : Insights to Improve Your Mixing Performance
Alex Riviere
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Add to BasketDrawn to Life: 20 Golden Years of Disney Master Classes : Volume 2: The Walt Stanchfield Lectures
Walt Stanchfield
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Add to BasketDrawn to Life: 20 Golden Years of Disney Master Classes : Volume 1: The Walt Stanchfield Lectures
Walt Stanchfield
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Add to BasketA Complete Guide to Character Rigging for Games Using Blender
Armin Halac
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Add to BasketProgramming WebRTC : Build Real-Time Streaming Applications for the Web
Karl Stolley
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FORCE Fabric : How to Draw Clothes
Mike Mattesi
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Add to BasketCreative Character Design for Games and Animation
Jenny Harder
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Add to BasketWorking with Sound : The Future of Audio Work in Interactive Entertainment
Rob Bridgett
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Add to BasketMotion Illustration : How to Use Animation Techniques to Make Illustrations Move
Adam (Milwaukee Institute of Art & Design, USA) Osgood
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Adobe Creative 3D Workflows : A Designer's Guide to Adobe Substance 3D and Adobe Creative Cloud Integration
Joseph Labrecque
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The Routledge Companion to Copyright and Creativity in the 21st Century
Michelle Bogre
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Design Technology and Digital Production : An Architecture Anthology
Gabriel Esquivel
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Add to BasketIntroduction to Game Analysis
Clara (New York University, USA) Fernandez-Vara
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Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
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