Rebel Moon: Wolf: Ex Nihilo: Cosmology & Technology
Peter Aperlo
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Add to BasketMethod, Methodology and Research Design in Artistic Research : Between Solid Routes and Emergent Pathways
Falk Hubner
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Add to BasketTechnical Animation in Video Games
Matthew Lake
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Add to BasketThematic Integration in Board Game Design
Sarah Shipp
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Add to BasketAdventures in Animation : How I Learned Who I Learned From and What I Did with It
Richard E. Williams
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Game Audio Mixing : Insights to Improve Your Mixing Performance
Alex Riviere
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Add to BasketDrawn to Life: 20 Golden Years of Disney Master Classes : Volume 2: The Walt Stanchfield Lectures
Walt Stanchfield
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Add to BasketDrawn to Life: 20 Golden Years of Disney Master Classes : Volume 1: The Walt Stanchfield Lectures
Walt Stanchfield
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Add to BasketA Complete Guide to Character Rigging for Games Using Blender
Armin Halac
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Add to BasketMotion Illustration : How to Use Animation Techniques to Make Illustrations Move
Adam (Milwaukee Institute of Art & Design, USA) Osgood
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FORCE Fabric : How to Draw Clothes
Mike Mattesi
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Add to BasketThe Game Design Toolbox
Martin Annander
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Add to BasketProgramming WebRTC : Build Real-Time Streaming Applications for the Web
Karl Stolley
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The Routledge Companion to Copyright and Creativity in the 21st Century
Michelle Bogre
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Adobe Creative 3D Workflows : A Designer's Guide to Adobe Substance 3D and Adobe Creative Cloud Integration
Joseph Labrecque
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Managing Digital Innovation in Publishing : Collaborations and Para-Organisations for Creative Change
Frania Hall
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Gaming and Extremism : The Radicalization of Digital Playgrounds
Linda (Peace Research Institute Frankfurt, Germany) Schlegel
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Add to BasketMuseum Studies for a Post-Pandemic World : Mentoring, Collaborations, and Interactive Knowledge Transfer in Times of Transformation
Leda (South Dakota State University, USA) Cempellin
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Add to BasketGreat Games Need Great Leaders : Multiclassing to Lead Game Development Teams
Matthew John Dyet
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Game Design Deep Dive : Soulslike
Joshua Bycer
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Add to BasketCreate Stunning Renders Using Corona in 3ds Max : Guiding the Next Generation of 3D Renderers
Margarita Nikita
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Python : A Practical Learning Approach
T.S. (Govt. College of Engineering Srirangam, Tamil Nadu) Murugesh
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