Game Usability : Advice from the Experts for Advancing UX Strategy and Practice in Videogames
Katherine Isbister
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Add to BasketSketching for Animation : Developing Ideas, Characters and Layouts in Your Sketchbook
Professor Peter (Arts University Bournemouth) Parr
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Add to BasketPhysics for Animators
Michele Bousquet
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Add to BasketGame Production : Prototyping and Producing Your Board Game
Geoffrey Engelstein
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Add to BasketVirtual Reality Filmmaking : Techniques & Best Practices for VR Filmmakers
Celine (Lucid Dreams Productions, USA) Tricart
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Add to BasketGame Audio with FMOD and Unity
Ciaran Robinson
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Add to BasketArchitecture for the Commons : Participatory Systems in the Age of Platforms
Jose Sanchez
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Add to BasketAnimation: A World History : Volume III: Contemporary Times
Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi
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Add to BasketAnimation Maths
Bieke Masselis
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Add to BasketPractical Rendering and Computation with Direct3D 11
Jason Zink
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Add to BasketSpatial Practices : Modes of Action and Engagement with the City
Melanie (Central Saint Martins, University of the Arts London, U Dodd
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Add to BasketLearn Adobe After Effects CC for Visual Effects and Motion Graphics
Joe Dockery
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Add to BasketAdobe Creative Cloud Classroom in a Book : Design Software Foundations with Adobe Creative Cloud
Joseph Labrecque
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Adobe Animate Classroom in a Book (2023 release)
Russell Chun
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Add to BasketProfessional Techniques for Video Game Writing
Wendy Despain
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Add to BasketAnimation Masterclasses: From Pencils to Pixels : A Complete Course in Animation & Production
Tony White
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Add to BasketMake Toons That Sell Without Selling Out : 10th Anniversary Edition
Bill Plympton
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Add to BasketPrinciples of Game Audio and Sound Design : Sound Design and Audio Implementation for Interactive and Immersive Media
Jean-Luc (New York University, Berklee College of Music) Sinclair
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Add to BasketGame Design Deep Dive : Roguelikes
Joshua Bycer
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Add to BasketEnvironment Art in the Game Industry : A Guide to Rich and Realistic Environments using Substance Designer
Henry Kelly
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Add to BasketGame Design Deep Dive: Horror
Joshua Bycer
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Add to BasketFace It : A Visual Reference for Multi-ethnic Facial Modeling
Patricia Beckmann Wells
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Add to BasketA History of Communication Technology
Philip Loubere
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Add to BasketCharacter Development and Storytelling for Games
Lee (Worcester Polytechnic) Sheldon
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