Processing : A Programming Handbook for Visual Designers and Artists
Casey (Associate Professor, University of California, Los Angele Reas
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Game Engine Architecture, Third Edition
Jason Gregory
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
3D Math Primer for Graphics and Game Development
Fletcher Dunn
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Physically Based Rendering : From Theory to Implementation
Matt (Software Engineer, Google) Pharr
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Sonic The Hedgehog Encyclo-speed-ia (deluxe Edition)
Ian Flynn
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Understanding Molecular Simulation : From Algorithms to Applications
Daan (FOM Institute for Atomic and Molecular Physics, The Net Frenkel
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Geometric Tools for Computer Graphics
Philip (Employers include Digital Equipment Corporation, Ap Schneider
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
GPU Pro 7 : Advanced Rendering Techniques
Wolfgang Engel
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Essential Mathematics for Games and Interactive Applications
James M. Van Verth
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Game AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
AI for Games, Third Edition
Ian Millington
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Fluid Engine Development
Doyub (Microsoft, CA, USA) Kim
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
SystemVerilog for Verification : A Guide to Learning the Testbench Language Features
Chris Spear
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic
David (Geometric Tools, Redmond, Washington, USA) Eberly
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Digital Gaming and the Advertising Landscape
Teresa Hera
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Game Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Data Sketches : A journey of imagination, exploration, and beautiful data visualizations
Nadieh Bremer
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
LaTeX Companion, The : Part I
Frank Mittelbach
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Digital Compression for Multimedia : Principles and Standards
Jerry D. (Professor, University of California, Santa Barbara, Gibson
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Collision Detection in Interactive 3D Environments
Gino van den Bergen
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Autodesk Fusion 360 Black Book (V 2.0.12670) - Part 1 (Colored)
Gaurav Verma
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Enterprise Risk Management Models
David L. Olson
In Stock - usually despatched within 24 hours
Format: Book (Hardback)