Geometric Tolerancing Standard to Machine Design : A Design-for-Fit Approach
Faryar Etesami
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Computational Modelling and Simulation of Aircraft and the Environment, Volume 2 : Aircraft Dynamics
Dominic J. (University of Liverpool, UK) Diston
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Technology is Dead : The Path to a More Human Future
Chris Colbert
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Ability Machines : What Video Games Mean for Disability
Sky LaRell (University of St. Thomas) Anderson
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Childhood in Animation : Navigating a Secret World
Jane (University of Lincoln, UK) Batkin
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Practices, Education and Technology in Audiovisual Translation
Alejandro Bolanos Garcia-Escribano
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Critical Perspectives on Esports
Annette R. (Ludwigsburg University, Germany) Hofmann
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Gaming and Extremism : The Radicalization of Digital Playgrounds
Linda (Peace Research Institute Frankfurt, Germany) Schlegel
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Collaboration in Media Studies : Doing and Being Together
Begum Irmak
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Artificial Intelligence for Art Creation and Understanding
Luntian Mou
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Great Games Need Great Leaders : Multiclassing to Lead Game Development Teams
Matthew John Dyet
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Virtual Influencers : Identity and Digitality in the Age of Multiple Realities
Esperanza Miyake
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Digital Twin Adoption and BIM-GIS Implementation
Samad (University of New South Wales, Australia) Sepasgozar
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Korea’s Platform Empire : An Emerging Power in the Global Platform Sphere
Seongcheol Kim
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Transcending Imagination : Artificial Intelligence and the Future of Creativity
Alexander Manu
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Children, Media, and Pandemic Parenting : Family Life in Uncertain Times
Rebekah Willett
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Blender 2D Animation : The Complete Guide to the Grease Pencil
John M. (Toormina, New South Wales, Australia) Blain
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Create Stunning Renders Using Corona in 3ds Max : Guiding the Next Generation of 3D Renderers
Margarita Nikita
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