Rebel Moon: Wolf: Ex Nihilo: Cosmology & Technology
Peter Aperlo
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The Art of High on Life
Paul Davies
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Geometric Tolerancing Standard to Machine Design : A Design-for-Fit Approach
Faryar Etesami
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Golden Hour : The Art of Raide
Raide
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Web Design Playground, Second Edition
Paul McFedries
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A Handheld History
Lost in Cult
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Adventures in Animation : How I Learned Who I Learned From and What I Did with It
Richard E. Williams
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Game Changers : The Video Game Revolution
Phaidon Editors
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Computational Modelling and Simulation of Aircraft and the Environment, Volume 2 : Aircraft Dynamics
Dominic J. (University of Liverpool, UK) Diston
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Technology is Dead : The Path to a More Human Future
Chris Colbert
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Ability Machines : What Video Games Mean for Disability
Sky LaRell (University of St. Thomas) Anderson
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Childhood in Animation : Navigating a Secret World
Jane (University of Lincoln, UK) Batkin
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Practices, Education and Technology in Audiovisual Translation
Alejandro Bolanos Garcia-Escribano
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Critical Perspectives on Esports
Annette R. (Ludwigsburg University, Germany) Hofmann
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Gaming and Extremism : The Radicalization of Digital Playgrounds
Linda (Peace Research Institute Frankfurt, Germany) Schlegel
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Collaboration in Media Studies : Doing and Being Together
Begum Irmak
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Artificial Intelligence for Art Creation and Understanding
Luntian Mou
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Great Games Need Great Leaders : Multiclassing to Lead Game Development Teams
Matthew John Dyet
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