Computer Coding Games in Scratch for Kids
Carol Vorderman
Pre-Order
Format: Book (Paperback / softback)
Towards Game Translation User Research
Mikolaj (University of Lodz) Deckert
Pre-Order
Format: Book (Paperback / softback)
Towards Game Translation User Research
Mikolaj (University of Lodz) Deckert
Pre-Order
Format: Book (Hardback)
Modeling and Simulation in Python
Jason M. (George Mason University, Fairfax, VA USA) Kinser
Pre-Order
Format: Book (Paperback / softback)
The Routledge Handbook of Role-Playing Game Studies
Jose P. (University of Utah, USA) Zagal
Pre-Order
Format: Book (Hardback)
Introduction to Game Analysis
Clara (New York University, USA) Fernandez-Vara
Pre-Order
Format: Book (Paperback / softback)
Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
Pre-Order
Format: Book (Paperback / softback)
Designing Games Meant for Sharing
Ioana-Iulia (Lead Game Designer at Mojiworks Limited) Cazacu
Pre-Order
Format: Book (Hardback)
How and Why We Make Games : The Creative Confusion
Marta Fijak
Pre-Order
Format: Book (Paperback / softback)
Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else
Daniel Cermak-Sassenrath
Pre-Order
Format: Book (Paperback / softback)
Video Games, Crime, and Control : Getting Played
Jonathan A. (Professor at Georgis Souther University, USA.) Grubb
Pre-Order
Format: Book (Paperback / softback)
Video Games, Crime, and Control : Getting Played
Jonathan A. (Professor at Georgis Souther University, USA.) Grubb
Pre-Order
Format: Book (Hardback)
Introduction to Game Analysis
Clara (New York University, USA) Fernandez-Vara
Pre-Order
Format: Book (Hardback)
Play to Submission : Gaming Capitalism in a Tech Firm
Tongu Wu
Pre-Order
Format: Book (Paperback / softback)
Cinematic Photoreal Environments in Unreal Engine 5 : Create captivating worlds and unleash the power of cinematic tools without coding
Giovanni Visai
Pre-Order
Format: Book (Paperback / softback)
Learning GDScript by Developing a Game with Godot 4 : A fun introduction to programming in GDScript 2.0 and game development using the Godot engine
Sander Vanhove
Pre-Order
Format: Book (Paperback / softback)