A Handheld History
Lost in Cult
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Autodesk Fusion 360 Black Book (V 2.0.12670) - Part 1 (Colored)
Gaurav Verma
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Understanding Molecular Simulation : From Algorithms to Applications
Daan (FOM Institute for Atomic and Molecular Physics, The Net Frenkel
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Be a Man : The Ultimate Guide
The Be a Man Guy
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Physically Based Rendering : From Theory to Implementation
Matt (Software Engineer, Google) Pharr
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Computer Animation : Algorithms and Techniques
Rick (Professor Emeritus, Department of Computer Science and E Parent
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Inventing the Medium : Principles of Interaction Design as a Cultural Practice
Janet H. (Graduate Program in Digital Media, Georgia Institute Murray
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Game Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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The Theory and Practice of Writing Music for Games
Steve Horowitz
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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The Advanced Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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