Learning Game AI Programming with Lua Electronic book text
by David Young
Electronic book text
Description
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Information
-
Item not Available
- Format:Electronic book text
- Pages:352 pages
- Publisher:Packt Publishing Limited
- Publication Date:02/04/2023
- Category:
- ISBN:9781783281336
Information
-
Item not Available
- Format:Electronic book text
- Pages:352 pages
- Publisher:Packt Publishing Limited
- Publication Date:02/04/2023
- Category:
- ISBN:9781783281336