Made in Asia/America : Why Video Games Were Never (Really) about Us
Christopher B. Patterson
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Add to BasketThe Ultimate RPG Character Backstory Guide: Expanded Genres Edition : Prompts and Activities to Create Compelling Characters for Horror, Sci-Fi, X-Punk, and More
James D’Amato
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Add to BasketHow Games Move Us : Emotion by Design
Katherine (Professor, University of California, Santa Cruz) Isbister
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Add to BasketThe Art of Failure : An Essay on the Pain of Playing Video Games
Jesper (Associate Professor, The Royal Danish Academy of Fine Ar Juul
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Add to BasketArbortext 101 : Best Practices for Configuring, Authoring, Styling, and Publishing with Arbortext
Elizabeth Fraley
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Uncertainty in Games
Greg (Business and game consultant) Costikyan
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The Art of Failure : An Essay on the Pain of Playing Video Games
Jesper Juul
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Works of Game : On the Aesthetics of Games and Art
John Sharp
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Playing Smart : On Games, Intelligence, and Artificial Intelligence
Julian Togelius
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Real Games : What's Legitimate and What's Not in Contemporary Videogames
Mia Consalvo
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Achievement Relocked : Loss Aversion and Game Design
Geoffrey Engelstein
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Making Games : The Politics and Poetics of Game Creation Tools
Stefan Werning
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Player vs. Monster : The Making and Breaking of Video Game Monstrosity
Jaroslav Svelch
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Communities of Play : Emergent Cultures in Multiplayer Games and Virtual Worlds
Celia (Assistant Professor of Digital Media; Director, Experim Pearce
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Add to BasketAesthetics and Design for Game-based Learning
Michele D. Dickey
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Chi Play '17 : The annual symposium on Computer-Human Interaction in Play
Chi Play '17
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CHI PLAY 16 Annual Symposium on Computer-Human Interface on Play
Chi Play Conference Committee
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CHI PLAY 14, ACM SIGCHI Annual Symposium Computer-Human Interface in Play
Chi Play 14 Conference Committee
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Chi Play 15 ACM SIGCHI Annual Symposium on Computer - Human Intereaction in Play
Chi Play 15 Conference Committee
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