Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

Teach Like a Gamer : Adapting the Instructional Design of Digital Role-Playing Games, Paperback / softback Book

Teach Like a Gamer : Adapting the Instructional Design of Digital Role-Playing Games Paperback / softback

Part of the Studies in Gaming series

Paperback / softback

Description

Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement.

The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques.

Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.