The Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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The Theory and Practice of Writing Music for Games
Steve Horowitz
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Format: Book (Paperback / softback)
The Theory and Practice of Writing Music for Games
Steve Horowitz
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
In Stock - usually despatched within 24 hours
Format: Book (Hardback)
Story Mode : The Creative Writer's Guide to Narrative Video Game Design
Professor Julialicia (Assistant Professor, University of Wiscons Case
Out of stock
Format: Book (Hardback)
The Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
Out of stock
Format: Book (Hardback)
Pervasive Games : Theory and Design
Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in t Montola
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Format: Book (Paperback / softback)
Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
Out of stock
Format: Book (Paperback / softback)
Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
Out of stock
Format: Book (Hardback)
Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Format: eBook (PDF)
Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
Download - Immediately Available
Format: eBook (EPUB)
Understanding Interactive Digital Narrative : Immersive Expressions for a Complex Time
Hartmut (HKU University of the Arts, Utrecht, Netherlands) Koenitz
Out of stock
Format: Book (Hardback)
Practical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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Practical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
Out of stock
Format: Book (Hardback)
Pervasive Games : Theory and Design
Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in t Montola
Out of stock
Format: Book (Hardback)
Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
Out of stock
Format: Book (Paperback / softback)
Alternate Reality Games : Gamification for Performance
Charles (Harrisburg University of Science and Technology, PA, Palmer
Out of stock
Format: Book (Hardback)
Design and Implementation of 3D Graphics Systems
Jonas de Miranda (Institute of Pure and Applied Mathematics, Ri Gomes
Out of stock
Format: Book (Hardback)