I Am Error : The Nintendo Family Computer / Entertainment System Platform
Nathan Altice
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Atari to Zelda : Japan's Videogames in Global Contexts
Mia Consalvo
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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The Oxford Handbook of Virtuality
Mark Grimshaw
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The Video Game Explosion : A History from PONG to PlayStation and Beyond
Wolf Mark J. P. Wolf
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Artificial Intelligence for Games
Ian Millington
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Playful Wearables : Understanding the Design Space of Wearables for Games and Related Experiences
Oguz Buruk
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›Assassin's Creed‹ in the Classroom : History's Playground or a Stab in the Dark?
Erik Champion
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›Assassin's Creed‹ in the Classroom : History's Playground or a Stab in the Dark?
Erik Champion
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(Not) In the Game : History, Paratexts, and Games
Regina Seiwald
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(Not) In the Game : History, Paratexts, and Games
Regina Seiwald
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A Casual Revolution : Reinventing Video Games and Their Players
Jesper Juul
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Augmented Learning : Research and Design of Mobile Educational Games
Eric Klopfer
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Twisty Little Passages : An Approach to Interactive Fiction
Nick Montfort
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The Game Design Reader : A Rules of Play Anthology
Katie Salen Tekinbas
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Game After : A Cultural Study of Video Game Afterlife
Raiford Guins
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Avant-garde Videogames : Playing with Technoculture
Brian Schrank
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The Gameful World : Approaches, Issues, Applications
Steffen P. Walz
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Cultural Code : Video Games and Latin America
Phillip Penix-Tadsen
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Transgression in Games and Play
Kristine Jorgensen
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