A Handheld History
Lost in Cult
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How To Become A Game Designer : The Ultimate Guide to Breaking into the Game Industry 1 1
Brown Joshua
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Add to BasketShigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of Zelda
Jennifer (Worcester Polytechnic Institute, USA) deWinter
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Add to BasketGame Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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Add to BasketGame Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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Shigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of Zelda
deWinter Jennifer deWinter
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Shigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of Zelda
deWinter Jennifer deWinter
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Shigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of Zelda
Jennifer (Worcester Polytechnic Institute, USA) deWinter
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Critical Play : Radical Game Design
Mary (Sherman Fairchild Distinguished Professor in Digital H Flanagan
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Add to BasketTalking to Artists / Talking to Programmers : How to Get Programmers and Artists Communicating
Wendy (Full Sail University; Contract Games Designer, Winter Despain
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£43.75
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Add to BasketCreating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Format: eBook (EPUB)