Game AI Pro 360: Guide to Tactics and Strategy
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Game AI Pro 360: Guide to Character Behavior
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Game AI Pro 360: Guide to Movement and Pathfinding
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Game AI Pro 360: Guide to Architecture
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Game AI Pro 360: Guide to Tactics and Strategy
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Format: eBook (PDF)
Game Sound : An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
Karen (Canada Research Chair, University of Waterloo) Collins
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£28.00
£21.35
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Book (Hardback)
Game AI Pro 360: Guide to Tactics and Strategy
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
Out of stock
Format: Book (Hardback)
Game AI Pro 360: Guide to Architecture
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
Out of stock
Format: Book (Hardback)
Game AI Pro 360: Guide to Movement and Pathfinding
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
In Stock - usually despatched within 24 hours
Format: Book (Paperback / softback)
£39.99
£36.59
In Stock - usually despatched within 24 hours
Book (Paperback / softback)
Add to BasketGame AI Pro 360: Guide to Movement and Pathfinding
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
Out of stock
Format: Book (Hardback)
Game AI Pro 360: Guide to Character Behavior
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
Out of stock
Format: Book (Hardback)
How Games Move Us : Emotion by Design
Katherine (Professor, University of California, Santa Cruz) Isbister
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Format: Book (Hardback)
£19.95
£15.65
Item not Available
Book (Hardback)
Video Game Spaces : Image, Play, and Structure in 3D Worlds
Michael (Associate Professor, Georgia Institute of Technology Nitsche
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Format: Book (Hardback)
£7.99
£7.89
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Book (Hardback)
The Unpredictability of Gameplay
Dr. Mark R. (University of Sydney, Australia) Johnson
Out of stock
Format: Book (Hardback)
Phantasmal Spaces : Archetypical Venues in Computer Games
Professor Mathias (Leuphana University of Luneburg, Germany) Fuchs
Out of stock
Format: Book (Hardback)
Digital Zombies, Undead Stories : Narrative Emergence and Videogames
Dr. Lawrence (University of Auckland, New Zealand) May
Out of stock
Format: Book (Hardback)
The Unpredictability of Gameplay
Dr. Mark R. (University of Sydney, Australia) Johnson
Out of stock
Format: Book (Paperback / softback)
Digital Zombies, Undead Stories : Narrative Emergence and Videogames
Dr. Lawrence (University of Auckland, New Zealand) May
Out of stock
Format: Book (Paperback / softback)
Phantasmal Spaces : Archetypical Venues in Computer Games
Professor Mathias (Leuphana University of Luneburg, Germany) Fuchs
Out of stock
Format: Book (Paperback / softback)
Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Format: eBook (PDF)
Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Format: eBook (EPUB)
Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
Out of stock
Format: Book (Paperback / softback)
Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
Out of stock
Format: Book (Hardback)