A Handheld History
Lost in Cult
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How To Become A Game Designer : The Ultimate Guide to Breaking into the Game Industry 1 1
Brown Joshua
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Hans (Production designer in the animation film industry; Prof Bacher
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How to Cheat in 3ds Max 2015 : Get Spectacular Results Fast
Michael McCarthy
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Shigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of Zelda
Jennifer (Worcester Polytechnic Institute, USA) deWinter
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Daan (FOM Institute for Atomic and Molecular Physics, The Net Frenkel
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Learning Processing : A Beginner's Guide to Programming Images, Animation, and Interaction
Daniel (Tisch School of the Arts, New York University, New Y Shiffman
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Rob de Winter
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The Be a Man Guy
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Stop Motion: Craft Skills for Model Animation
Susannah (Programme Development Manager for the Animated Exeter Shaw
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Keith (Lecturer at New York University, USA, specializing in Robinson
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Karen (InContext Enterprises, Inc., Concord, MA, USA) Holtzblatt
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Inventing the Medium : Principles of Interaction Design as a Cultural Practice
Janet H. (Graduate Program in Digital Media, Georgia Institute Murray
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Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint
Kassandra (University of the Incarnate Word) Arevalo
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Ableton Live 8 and Suite 8 : Create, Produce, Perform
Keith (Lecturer at New York University, USA, specializing in Robinson
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Inner Sound : Altered States of Consciousness in Electronic Music and Audio-Visual Media
Jonathan (Postdoctoral Research Fellow in Computer Music and A Weinel
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Peter A. (University of the Arts London, UK) Hall
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Michael (Professor of Music, Professor of Music, University of Clarke
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Neil (University of the West of England, UK) Leonard
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