The Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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The Theory and Practice of Writing Music for Games
Steve Horowitz
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The Theory and Practice of Writing Music for Games
Steve Horowitz
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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Format: Book (Hardback)
Miscommunicating the COVID-19 Pandemic : An Asian Perspective
Ran (The Chinese University of Hong Kong) Wei
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Format: Book (Hardback)
The Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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An Introduction to NURBS : With Historical Perspective
David F. (The United States Naval Academy, Annapolis, Maryland Rogers
Out of stock
Format: Book (Hardback)
Stop Motion: Craft Skills for Model Animation
Susannah (Programme Development Manager for the Animated Exeter Shaw
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Format: Book (Hardback)
Animation Production : Documentation and Organization
PhD, Robert B. (Professor Emeritus and former Director of t Musburger
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Format: Book (Hardback)
Practical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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An Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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Reel Success : Creating Demo Reels and Animation Portfolios
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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Format: Book (Hardback)
Introduction to Computer Graphics : A Practical Learning Approach
Fabio (Institute of Information and Science Technologies, C Ganovelli
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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