Videogames, Identity and Digital Subjectivity Hardback
by Rob Gallagher
Part of the Routledge Advances in Game Studies series
Hardback
Description
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies.
As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.
By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.
Information
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Out of stock
- Format:Hardback
- Pages:210 pages, 4 Halftones, black and white; 4 Illustrations, black and white
- Publisher:Taylor & Francis Ltd
- Publication Date:11/07/2017
- Category:
- ISBN:9781138228986
Other Formats
- Paperback / softback from £35.85
- EPUB from £35.09
- PDF from £35.09
Information
-
Out of stock
- Format:Hardback
- Pages:210 pages, 4 Halftones, black and white; 4 Illustrations, black and white
- Publisher:Taylor & Francis Ltd
- Publication Date:11/07/2017
- Category:
- ISBN:9781138228986