User Experience Design : An Introduction to Creating Interactive Digital Spaces
Mark Wells
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Mark Liu
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AlphaGo Simplified : Rule-Based AI and Deep Learning in Everyday Games
Mark Liu
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Understanding Molecular Simulation : From Algorithms to Applications
Daan (FOM Institute for Atomic and Molecular Physics, The Net Frenkel
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Learning Processing : A Beginner's Guide to Programming Images, Animation, and Interaction
Daniel (Tisch School of the Arts, New York University, New Y Shiffman
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Bill Fane
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Mark Christiansen
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Be a Man : The Ultimate Guide
The Be a Man Guy
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Photoshop CS5 Restoration and Retouching For Digital Photographers Only
Mark Fitzgerald
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Stop Motion: Craft Skills for Model Animation
Susannah (Programme Development Manager for the Animated Exeter Shaw
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Mark Christiansen
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Practical LEGO Technics : Bring Your LEGO Creations to Life
Mark Rollins
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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I, Avatar : The Culture and Consequences of Having a Second Life
Mark Stephen Meadows
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Computer Animation : Algorithms and Techniques
Rick (Professor Emeritus, Department of Computer Science and E Parent
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Character Modeling with Maya and ZBrush : Professional polygonal modeling techniques
Jason (Jason Patnode teaches modeling and animation at The Ac Patnode
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Filming the Fantastic with Virtual Technology : Filmmaking on the Digital Backlot
Mark Sawicki
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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3D Printing Projects
Brook Drumm
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