Understanding Molecular Simulation : From Algorithms to Applications
Daan (FOM Institute for Atomic and Molecular Physics, The Net Frenkel
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Creating Games with Unreal Engine, Substance Painter, & Maya : Models, Textures, Animation, & Blueprint
Kassandra (University of the Incarnate Word) Arevalo
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Game Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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Miscommunicating the COVID-19 Pandemic : An Asian Perspective
Ran (The Chinese University of Hong Kong) Wei
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CAM : Developments in Computer-Integrated Manufacturing
D. Kochan
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An Introduction to NURBS : With Historical Perspective
David F. (The United States Naval Academy, Annapolis, Maryland Rogers
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Filtering and System Identification : A Least Squares Approach
Michel (Technische Universiteit Delft, The Netherlands) Verhaegen
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Video Codec Design : Developing Image and Video Compression Systems
Iain E. (The Robert Gordon University, Aberdeen, UK) Richardson
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Add to BasketDigital Visual Fortran Programmer's Guide
Michael (Principal Technical Writer in the Compaq Visual Fortra Etzel
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Computational Intelligence in Design and Manufacturing
Andrew (The University of Iowa) Kusiak
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Add to BasketStop Motion: Craft Skills for Model Animation
Susannah (Programme Development Manager for the Animated Exeter Shaw
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The Manual of Photography
Elizabeth (principal lecturer in Imaging Science at the Univers Allen
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Scalable Continuous Media Streaming Systems : Architecture, Design, Analysis and Implementation
Jack (The Chinese University of Hong Kong) Lee
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Add to BasketBio-Inspired Computing and Networking
Yang (The University of Alabama, Tuscaloosa, USA) Xiao
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£190.00
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Add to BasketIntroduction to Modeling in Wildlife and Resource Conservation
Norman (University of the Witwatersrand, Johannesburg) Owen-Smith
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Add to BasketCreating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Computer Graphics for Java Programmers
Leen (Hogeschool Utrecht, The Netherlands) Ammeraal
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Add to BasketPractical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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Add to BasketPractical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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Pervasive Games : Theory and Design
Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in t Montola
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