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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - eBook

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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - eBook

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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - Book

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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - Book

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Computer Graphics for Java Programmers - Book

Computer Graphics for Java Programmers

Leen (Hogeschool Utrecht, The Netherlands) Ammeraal

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Introduction to Programming with C++ for Engineers - Book

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Self-Tuning Systems : Control and Signal Processing - Book

Self-Tuning Systems : Control and Signal Processing

P. E. (Control Systems Centre, University of Manchester, In Wellstead

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The Software Project Manager's Handbook : Principles That Work at Work - Book

The Software Project Manager's Handbook : Principles That Work at Work

Dwayne (Senior computer and systems engineer, US Government) Phillips

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What Every Engineer Should Know about Software Engineering - Book

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Effective Methods for Software and Systems Integration - Book

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Secure Semantic Service-Oriented Systems - eBook

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What Every Engineer Should Know about Software Engineering - Book

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Principles of Constraint Programming - Book

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Implement Artificial Intelligent Optimization Techniques with MATLAB - Book

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Managing the Software Enterprise : Software Engineering and Information Systems in Context - Book

Managing the Software Enterprise : Software Engineering and Information Systems in Context

Patrick (Formerly of the Open University) Hall

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Developing and Securing the Cloud - Book

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Developing and Securing the Cloud - eBook

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Practical Algorithms for 3D Computer Graphics - eBook

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