Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Systems Analysis and Design
Alan (The University of Georgia) Dennis
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Internet of Things
Jan (Ericsson, Sweden) Holler
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Data Science, Analytics and Machine Learning with R
Luiz Paulo (Economics, Business Administration and Accounting Favero
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Machine Learning : A Constraint-Based Approach
Marco (Department of Information Engineering and Mathematics, Un Gori
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Add to BasketTechnology for Success and The Shelly Cashman Series? Microsoft? 365? & Office? 2021
Misty (Purdue University Calumet) Vermaat
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Game Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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Modern Fortran Explained : Incorporating Fortran 2023
Mr Michael (Formerly of CERN, Geneva, Switzerland) Metcalf
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CAM : Developments in Computer-Integrated Manufacturing
D. Kochan
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The Open Group Architecture Framework TOGAF™ Version 9
The Group
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Intention Recognition, Commitment and Their Roles in the Evolution of Cooperation : From Artificial Intelligence Techniques to Evolutionary Game Theory Models
The Anh Han
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The TOGAF (R) Standard, Version 9.2
The Open Group
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Voice Communication Between Humans and Machines
for the National Academy of Sciences
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Swarm Intelligence and Deep Evolution : Evolutionary Approach to Artificial Intelligence
Hitoshi (The University of Tokyo, Japan) Iba
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Computational Geometry With Independent And Dependent Uncertainties
Rivka (The Hebrew Univ Of Jerusalem, Israel) Gitik
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Graph Spectra for Complex Networks
Piet van (Technische Universiteit Delft, The Netherlands) Mieghem
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Security in Distributed, Grid, Mobile, and Pervasive Computing
Yang (The University of Alabama, Tuscaloosa, USA) Xiao
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Security in Distributed, Grid, Mobile, and Pervasive Computing
Yang (The University of Alabama, Tuscaloosa, USA) Xiao
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Theory of User Engineering
Masaaki (The Open University of Japan, Chiba) Kurosu
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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