Story Mode : The Creative Writer's Guide to Narrative Video Game Design
Professor Julialicia (Assistant Professor, University of Wiscons Case
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Add to BasketTabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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The Queerness of Video Game Music
Tim (Royal Holloway, University of London) Summers
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Add to BasketChildhood in Animation : Navigating a Secret World
Jane (University of Lincoln, UK) Batkin
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Towards Game Translation User Research
Mikolaj (University of Lodz) Deckert
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Computational Modelling and Simulation of Aircraft and the Environment, Volume 2 : Aircraft Dynamics
Dominic J. (University of Liverpool, UK) Diston
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Ability Machines : What Video Games Mean for Disability
Sky LaRell (University of St. Thomas) Anderson
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Ability Machines : What Video Games Mean for Disability
Sky LaRell (University of St. Thomas) Anderson
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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Designing Exoskeletons
Luis Adrian (Autonomous University of Mexico State (UAE Zuniga-Aviles
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Fundamentals of Additive Manufacturing : Principles, Technologies, and Applications
Helmi (Alexandria University, Egypt) Youssef
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Python : A Practical Learning Approach
T.S. (Govt. College of Engineering Srirangam, Tamil Nadu) Murugesh
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Teach Yourself VISUALLY Adobe Dreamweaver CS6
Janine Warner
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Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques
Mark Christiansen
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Concepts and Applications of Finite Element Analysis
Robert D. (University of Wisconsin) Cook
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Adobe Photoshop Book for Digital Photographers (Covers Photoshop CS6 and Photoshop CC), The
Scott Kelby
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Processing : A Programming Handbook for Visual Designers and Artists
Casey (Associate Professor, University of California, Los Angele Reas
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Understanding Molecular Simulation : From Algorithms to Applications
Daan (FOM Institute for Atomic and Molecular Physics, The Net Frenkel
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Physically Based Rendering : From Theory to Implementation
Matt (Software Engineer, Google) Pharr
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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