Games, Design and Play : A detailed approach to iterative game design
Colleen Macklin
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Add to BasketThe Well-Played Game : A Player's Philosophy
Bernard De Koven
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Games, Design and Play : A detailed approach to iterative game design
Colleen Macklin
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Video Games, Crime, and Control : Getting Played
Jonathan A. (Professor at Georgis Souther University, USA.) Grubb
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Critical Play : Radical Game Design
Mary (Sherman Fairchild Distinguished Professor in Digital H Flanagan
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Add to BasketPlaying Smart : On Games, Intelligence and Artificial Intelligence
Julian (Associate Professor, New York University) Togelius
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Hybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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Hybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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Playing Smart : On Games, Intelligence, and Artificial Intelligence
Julian Togelius
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Play/Write : Digital Rhetoric, Writing, Games
Douglas (George Mason University) Eyman
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Play/Write : Digital Rhetoric, Writing Games
Douglas Eyman
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Play/Write : Digital Rhetoric, Writing Games
Douglas Eyman
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Terms of Play : Essays on Words That Matter in Videogame Theory
Zach Waggoner
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£29.95
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Add to BasketPlay to Learn : Everything You Need to Know About Designing Effective Learning Games
Sharon Boller
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£32.99
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Add to BasketGames, Design and Play : A detailed approach to iterative game design
Colleen Macklin
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The Rules We Break : Play games. Solve problems. Design better.
Eric Zimmerman
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Add to BasketGame Designer's Playlist, The : Innovative Games Every Game Designer Needs to Play
Zack Hiwiller
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Values at Play in Digital Games
Mary (Sherman Fairchild Distinguished Professor in Digital H Flanagan
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