Gamification in Learning and Education : Enjoy Learning Like Gaming Hardback
by Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
Part of the Advances in Game-Based Learning series
Hardback
Description
This book explores the theoretical foundations of gamification in learning and education.
It has become increasingly difficult to engage and motivate students.
Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures.
This "positive failure" can motivate students to attempt a difficult mission.
Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
Information
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Out of stock
- Format:Hardback
- Pages:159 pages, 60 Illustrations, color; 16 Illustrations, black and white; XIV, 159 p. 76 illus., 60 ill
- Publisher:Springer International Publishing AG
- Publication Date:28/09/2017
- Category:
- ISBN:9783319472829
Information
-
Out of stock
- Format:Hardback
- Pages:159 pages, 60 Illustrations, color; 16 Illustrations, black and white; XIV, 159 p. 76 illus., 60 ill
- Publisher:Springer International Publishing AG
- Publication Date:28/09/2017
- Category:
- ISBN:9783319472829