Space and Play in Japanese Videogame Arcades
Jeremie Pelletier-Gagnon
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Space and Play in Japanese Videogame Arcades
Jeremie Pelletier-Gagnon
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Games, Design and Play : A detailed approach to iterative game design
Colleen Macklin
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Add to BasketPlaying Smart : On Games, Intelligence, and Artificial Intelligence
Julian Togelius
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Game Designer's Playlist, The : Innovative Games Every Game Designer Needs to Play
Zack Hiwiller
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Game Design Deep Dive : Role Playing Games
Joshua Bycer
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Game Design Deep Dive : Role Playing Games
Joshua Bycer
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The Digital Role-Playing Game and Technical Communication : A History of Bethesda, BioWare, and CD Projekt Red
Reardon Daniel Reardon
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The Digital Role-Playing Game and Technical Communication : A History of Bethesda, BioWare, and CD Projekt Red
Reardon Daniel Reardon
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Game Design Deep Dive : Free-to-Play
Joshua Bycer
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Game Design Deep Dive : Free-to-Play
Joshua Bycer
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Video Game Narrative and Criticism : Playing the Story
T. Thabet
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Designing Gamified Systems : Meaningful Play in Interactive Entertainment, Marketing and Education
Sari Gilbert
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Designing Gamified Systems : Meaningful Play in Interactive Entertainment, Marketing and Education
Sari Gilbert
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Game Designer's Playlist, The : Innovative Games Every Game Designer Needs to Play
Zack Hiwiller
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