Optimizing Play : Why Theorycrafting Breaks Games and How to Fix It
Christopher A. Paul
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Add to BasketThe CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)
Bitmap Books
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Plug-and-Play Education : Knowledge and Learning in the Age of Platforms and Artificial Intelligence
Carlo Perrotta
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Play Anything : The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
Ian Bogost
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Playing Nature : Ecology in Video Games
Alenda Y. Chang
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Add to BasketSound Play : Video Games and the Musical Imagination
William Cheng
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Sound Play : Video Games and the Musical Imagination
William Cheng
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Playing Software : Homo Ludens in Computational Culture
Miguel Sicart
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Rules of Play : Game Design Fundamentals
Katie (Professor) Salen Tekinbas
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A Guide to Japanese Role-Playing Games
Bitmap Books
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Watch Me Play : Twitch and the Rise of Game Live Streaming
T. L. Taylor
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Add to BasketPlaying with Feelings : Video Games and Affect
Aubrey Anable
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Add to BasketPlaying Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Space and Play in Japanese Videogame Arcades
Jeremie Pelletier-Gagnon
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Space and Play in Japanese Videogame Arcades
Jeremie Pelletier-Gagnon
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Games, Design and Play : A detailed approach to iterative game design
Colleen Macklin
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Add to BasketPlaying with the Past : Digital Games and the Simulation of History
Kapell Matthew Wilhelm Kapell
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Media Technologies for Work and Play in East Asia : Critical Perspectives on Japan and the Two Koreas
Shawn (Dickinson College, USA) Bender
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