Free-to-Play : Making Money From Games You Give Away
Will Luton
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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The Ultimate Player's Guide to Minecraft - PlayStation Edition : Covers Both PlayStation 3 and PlayStation 4 Versions
Stephen O'Brien
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Digital Play : The Interaction of Technology, Culture, and Marketing
Stephen Kline
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Learn to Play : Designing Tutorials for Video Games
Matthew M. White
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Playing to Learn : Experiences in Virtual Biology Environments
Johnnie Wycliffe Frank Muwanga-Zake
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Free-to-Play : Making Money From Games You Give Away
Will Luton
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Transgression in Games and Play
Kristine Jorgensen
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Video Game Play and Consciousness
Jayne Gackenbach
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Avatars at Work and Play : Collaboration and Interaction in Shared Virtual Environments
Ralph Schroeder
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Pascal at Work and Play : An Introduction to Computer Programming in Pascal
Richard Forsyth
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The Video Game Explosion : A History from PONG to PlayStation and Beyond
Wolf Mark J. P. Wolf
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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User Friendly : How the Hidden Rules of Design are Changing the Way We Live, Work & Play
Cliff Kuang
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Computational Models of Motivation for Game-Playing Agents
Kathryn E. Merrick
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Knowledge-Free and Learning-Based Methods in Intelligent Game Playing
Jacek Mandziuk
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