Unity 3D and PlayMaker Essentials : Game Development from Concept to Publishing
Jere Miles
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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Inter/vention : Free Play in the Age of Electracy
Jan Rune Holmevik
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A World of Excesses : Online Games and Excessive Playing
Faltin (Kristiania University College, Norway) Karlsen
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A World of Excesses : Online Games and Excessive Playing
Faltin (Kristiania University College, Norway) Karlsen
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Gamers at Work : Stories Behind the Games People Play
Morgan Ramsay
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Gaming Culture(s) in India : Digital Play in Everyday Life
Aditya Deshbandhu
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Gaming Culture(s) in India : Digital Play in Everyday Life
Aditya Deshbandhu
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Logic and Games on Automatic Structures : Playing with Quantifiers and Decompositions
Lukasz Kaiser
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Dungeons and Desktops : The History of Computer Role-Playing Games 2e
Matt Barton
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Dungeons and Desktops : The History of Computer Role-Playing Games 2e
Matt (Saint Cloud State University, Minnesota, USA) Barton
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Casual Game Design : Designing Play for the Gamer in ALL of Us
Gregory Trefry
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Games As A Service : How Free to Play Design Can Make Better Games
Oscar Clark
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24/7 : How Cell Phones and the Internet Change the Way We Live, Work, and Play
Hanson Jarice Hanson
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Music Recommendation and Discovery : The Long Tail, Long Fail, and Long Play in the Digital Music Space
Oscar Celma
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MMOs from the Outside In : The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life
Richard A. Bartle
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Design, User Experience, and Usability: Health, Learning, Playing, Cultural, and Cross-Cultural User Experience : Second International Conference, DUXU 2013, Held as Part of HCI International 2013, La
Aaron Marcus
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Computer Games : Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Confer
Tristan Cazenave
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Real Games : What's Legitimate and What's Not in Contemporary Videogames
Mia Consalvo
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Achievement Relocked : Loss Aversion and Game Design
Geoffrey Engelstein
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Player vs. Monster : The Making and Breaking of Video Game Monstrosity
Jaroslav Svelch
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Aesthetics and Design for Game-based Learning
Michele D. Dickey
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