Virtual Crowds : Methods, Simulation, and Control
Nuria Palechano
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High Fidelity Haptic Rendering
Miguel A. Otaduy
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High Dynamic Range Image Reconstruction
Asla M. Sa
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GPU-Based Techniques for Global Illumination Effects
Laszlo Szirmay-Kalos
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Real-Time Massive Model Rendering
Sung-eui Yoon
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Practical Global Illumination with Irradiance Caching
Jaroslav Krivanek
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Introductory Tiling Theory for Computer Graphics
Craig Kaplan
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Information Theory Tools for Computer Graphics
Mateu Sbert
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Gazing at Games : An Introduction to Eye Tracking Control
Veronica Sundstedt
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Information Theory Tools for Image Processing
Miquel Feixas
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Mathematical Tools for Shape Analysis and Description
Silvia Biasotti
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Numerical Methods for Linear Complementarity Problems in Physics-Based Animation
Sarah Niebe
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Efficient Quadrature Rules for Illumination Integrals : From Quasi Monte Carlo to Bayesian Monte Carlo
Ricardo Marques
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Models and Techniques in Computer Animation
Nadia Magnenat Thalmann
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Creating and Animating the Virtual World
Nadia Magnenat Thalmann
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Communicating with Virtual Worlds
Nadia Magnenat Thalmann
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