Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

Videogame Formalism : On Form, Aesthetic Experience and Methodology, Hardback Book

Videogame Formalism : On Form, Aesthetic Experience and Methodology Hardback

Part of the Games and Play series

Hardback

Description

Formalism is often used as an all-embracing term covering a range of ontological and methodological approaches in game studies, with little connection to the history or tradition of the approach in other fields.

This dilutes the usefulness of the approach, and invites (often unfounded) criticism.

Videogame Formalism addresses these issues through an exploration of the historical and theoretical roots of formalist approaches to videogame analysis, situating this approach within games studies, and arguing for its importance and applicability as a methodological toolkit and a theoretical framework for understanding the aesthetic experience of videogames.

It presents an overview of how formalist approaches can provide insights into the ways games create aesthetic experiences through the use of poetic gameplay devices, and lays out a comprehensive yet flexible methodological framework for undertaking a formalist analysis of games.

This approach is then demonstrated through a series of detailed examples and case studies.

Information

£107.00

 
Free Home Delivery

on all orders

 
Pick up orders

from local bookshops

Information