Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Computational Modelling and Simulation of Aircraft and the Environment, Volume 2 : Aircraft Dynamics
Dominic J. (University of Liverpool, UK) Diston
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Modelling International Collaborations in Art Education
Peter Sramek
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Concepts and Applications of Finite Element Analysis
Robert D. (University of Wisconsin) Cook
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Processing : A Programming Handbook for Visual Designers and Artists
Casey (Associate Professor, University of California, Los Angele Reas
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Rules of Play : Game Design Fundamentals
Katie (Professor) Salen Tekinbas
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Game Engine Architecture, Third Edition
Jason Gregory
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Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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3D Math Primer for Graphics and Game Development
Fletcher Dunn
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Physically Based Rendering : From Theory to Implementation
Matt (Software Engineer, Google) Pharr
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Sonic The Hedgehog Encyclo-speed-ia (deluxe Edition)
Ian Flynn
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Understanding Molecular Simulation : From Algorithms to Applications
Daan (FOM Institute for Atomic and Molecular Physics, The Net Frenkel
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Geometric Tools for Computer Graphics
Philip (Employers include Digital Equipment Corporation, Ap Schneider
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GPU Pro 7 : Advanced Rendering Techniques
Wolfgang Engel
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth
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AI for Games, Third Edition
Ian Millington
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Game AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Fluid Engine Development
Doyub (Microsoft, CA, USA) Kim
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SystemVerilog for Verification : A Guide to Learning the Testbench Language Features
Chris Spear
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3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic
David (Geometric Tools, Redmond, Washington, USA) Eberly
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Technical Drawing with Engineering Graphics
Frederick Giesecke
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LaTeX Companion, The : Part I
Frank Mittelbach
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Digital Art, Aesthetic Creation : The Birth of a Medium
Paul Crowther
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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