Adobe Illustrator Classroom in a Book (2023 release)
Brian Wood
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Adobe Illustrator Classroom in a Book (2023 release)
Brian Wood
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Foundations of 3D Computer Graphics
Steven J. Gortler
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Image Objects : An Archaeology of Computer Graphics
Jacob Gaboury
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Deformable Avatars : IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000 Workshop November 30-December 1, 2000 Lausanne, Switzerland
Nadia Magnenat-Thalmann
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PDE and Level Sets : Algorithmic Approaches to Static and Motion Imagery
Swamy Laxminarayan
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Introduction to Game Development : Using Processing
James R. Parker
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Data Visualisation with R : 111 Examples
Thomas Rahlf
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Imagine Math 7 : Between Culture and Mathematics
Michele Emmer
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Geometry and its Applications in Arts, Nature and Technology
Georg Glaeser
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The Art of Interaction : What HCI Can Learn from Interactive Art
Ernest Edmonds
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Graphical Thinking for Science and Technology Through Knowledge Visualization
Anna
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3D Character Development Workshop : Rigging Fundamentals for Artists and Animators
Erik Van Horn
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Mathematics for Computer Graphics and Game Programming : A Self-Teaching Introduction
D. P. Kothari
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Computer Vision Beyond the Visible Spectrum
Bir Bhanu
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Production Rendering : Design and Implementation
Ian Stephenson
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Geometry for Computer Graphics : Formulae, Examples and Proofs
John Vince
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Mathematical and Computer Programming Techniques for Computer Graphics
Peter Comninos
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Transformations and Projections in Computer Graphics
David Salomon
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Iterated Function Systems for Real-Time Image Synthesis
Slawomir Nikiel
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