Motion Picture Restoration : Digital Algorithms for Artefact Suppression in Degraded Motion Picture Film and Video
Anil C. Kokaram
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Essential Mathematics for Computer Graphics fast
John Vince
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Object Recognition : Fundamentals and Case Studies
M. Bennamoun
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Virtual Applications : Applications with Virtual Inhabited 3D Worlds
Peter B. Andersen
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Eye Tracking Methodology: Theory and Practice
Andrew Duchowski
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Knowledge Visualization Currents : From Text to Art to Culture
Francis T. Marchese
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Consumer Depth Cameras for Computer Vision : Research Topics and Applications
Andrea Fossati
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Visual Texture : Accurate Material Appearance Measurement, Representation and Modeling
Michal Haindl
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3D Multiscale Physiological Human
Nadia Magnenat-Thalmann
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Integrated Image and Graphics Technologies
David D. Zhang
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Computational Geometry : An Introduction
Franco P. Preparata
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3D Reconstruction : Techniques, Analysis and New Developments
Josephine Weber
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Blender for Animation and Film-Based Production
Michelangelo (Gamereactor, Ciudad Real, Spain) Manrique
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Blender for Animation and Film-Based Production
Michelangelo (Gamereactor, Ciudad Real, Spain) Manrique
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Digital Character Development : Theory and Practice, Second Edition
Rob (DreamWorks Animation, Los Angeles, California, USA) O'Neill
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Newnes Mechanical Engineer's Pocket Book
Roger Timings
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Interface Support for Creativity, Productivity, and Expression in Computer Graphics
Anna Ursyn
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Principles of 3D Image Analysis and Synthesis
Bernd Girod
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None Scientific Programming : Numeric, Symbolic, and Graphical Computing with Maxima
Jorge Alberto Calvo
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Implicit Objects in Computer Graphics
Luiz Velho
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