Android Developer's Cookbook, The : Building Applications with the Android SDK
Ronan Schwarz
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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The Rough Guide to the Best iPhone and iPad Apps (2nd Edition)
Rough Guides
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Algebraic Foundations of Systems Specification
Egidio Astesiano
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CAM : Developments in Computer-Integrated Manufacturing
D. Kochan
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Component-Based Software Engineering : Methods and Metrics
Umesh Kumar (Graphic Era (Deemed to be University), India) Tiwari
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Component-Based Software Engineering : Methods and Metrics
Umesh Kumar (Graphic Era (Deemed to be University), India) Tiwari
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Property-preserving Petri Net Process Algebra In Software Engineering
Huang Hejiao Huang
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Animation Production : Documentation and Organization
PhD, Robert B. (Professor Emeritus and former Director of t Musburger
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Writing Successful Undergraduate Dissertations in Games Development and Computer Science
Thomas (School of Computing, Engineering and Physical Sciences Hainey
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Writing Successful Undergraduate Dissertations in Games Development and Computer Science
Thomas (School of Computing, Engineering and Physical Sciences Hainey
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Open Distance Learning : Fundamentals, Developments, and Modelling
Oleg (Warsaw School of Computer Science, Poland) Zaikin
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Open Distance Learning : Fundamentals, Developments, and Modelling
Oleg (Warsaw School of Computer Science, Poland) Zaikin
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The Virtual Mind : Designing the Logic to Approximate Human Thinking
Niklas (The Virtual Mind, Sweden) Hageback
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The Virtual Mind : Designing the Logic to Approximate Human Thinking
Niklas (The Virtual Mind, Sweden) Hageback
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Sparse Optimization Theory and Methods
Yun-Bin (University of Birmingham, School of Mathematics) Zhao
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Sparse Optimization Theory and Methods
Yun-Bin (University of Birmingham, School of Mathematics) Zhao
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Ada and Beyond : Software Policies for the Department of Defense
National Research Council
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Software Design : Creating Solutions for Ill-Structured Problems
David (School of Engineering & Computing Sciences, Durham Univ Budgen
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Software Design : Creating Solutions for Ill-Structured Problems
David (School of Engineering & Computing Sciences, Durham Univ Budgen
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Systems Engineering Guidebook : A Process for Developing Systems and Products
James N (The Aerospace Corporation, Chantilly, Virginia, USA) Martin
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