Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Algebraic Foundations of Systems Specification
Egidio Astesiano
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CAM : Developments in Computer-Integrated Manufacturing
D. Kochan
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Embedded Systems, Cyber-physical Systems, and Applications
Arabnia, Hamid R.
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Foundations of Computer Science
Arabnia, Hamid R.
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Software Engineering Research and Practice
Arabnia, Hamid R.
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A Practical Guide to Localization
Esselink Bert Esselink
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Rlisp '88: An Evolutionary Approach To Program Design And Reuse
Marti J Marti
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New Approaches To Knowledge Acquisition
Lu Ruqian Lu
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Non-deterministic Concurrent Logic Programming In Pandora
Bahgat Reem Bahgat
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Language Architectures And Programming Environments
Baiardi F Baiardi
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Software Science And Engineering: Selected Papers From The Kyoto Symposia
Hagiya Masami Hagiya
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Computational Model Of First Language Acquisition, A
Satake Nobuo Satake
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Design And Implementation Of Concurrent Small Talk, The
Yasuhiko Yokote Yasuhiko
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Array Grammars, Patterns And Recognizers
Akira Ito Akira
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P-prolog: A Parallel Logic Programming Language
Yang Rong Yang
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Mathematical Logic For Computer Science
Lu Zhongwan Lu
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Geosciences and Water Resources: Environmental Data Modeling
Claude Bardinet
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The Virtual Mind : Designing the Logic to Approximate Human Thinking
Niklas (The Virtual Mind, Sweden) Hageback
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The Virtual Mind : Designing the Logic to Approximate Human Thinking
Niklas (The Virtual Mind, Sweden) Hageback
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Ada and Beyond : Software Policies for the Department of Defense
National Research Council
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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