The Well-Played Game : A Player's Philosophy
Bernard De Koven
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Developer's Dilemma : The Secret World of Videogame Creators
Casey O'Donnell
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Super Power, Spoony Bards, and Silverware : The Super Nintendo Entertainment System
Dominic Arsenault
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Super Power, Spoony Bards, and Silverware
Dominic Arsenault
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Playing Smart : On Games, Intelligence, and Artificial Intelligence
Julian Togelius
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The Media Snatcher : PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX
Carl Therrien
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Marx at the Arcade : Consoles, Controllers, and Class Struggle
Jamie Woodcock
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Advances in Game Design and Development Research
Caroline Martell
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Unity in Action : Multiplatform game development in C#
Joseph Hocking
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Shigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of Zelda
deWinter Jennifer deWinter
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Shigeru Miyamoto : Super Mario Bros., Donkey Kong, The Legend of Zelda
deWinter Jennifer deWinter
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Rated M for Mature : Sex and Sexuality in Video Games
Wysocki Matthew Wysocki
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Koji Kondo's Super Mario Bros. Soundtrack
Schartmann Andrew Schartmann
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Talking to Artists / Talking to Programmers : How to Get Programmers and Artists Communicating
Wendy Despain
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Games User Research : A Case Study Approach
Miguel Angel Garcia-Ruiz
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