Practical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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The Uncanny Valley in Games and Animation
Angela (University of Bolton, UK) Tinwell
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Learning Java Through Games
Lubomir (Indiana-Purdue Fort Wayne University, Indiana, USA) Stanchev
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Virtual Character Design for Games and Interactive Media
Robin James Stuart (Abertay University, Dundee, Scotland) Sloan
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Emerging Technologies in Intelligent Applications for Image and Video Processing
V. Santhi
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Emerging Technologies in Intelligent Applications for Image and Video Processing
V. Santhi
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Power, Surveillance, and Culture in YouTube™'s Digital Sphere
Matthew Crick
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Power, Surveillance, and Culture in YouTube™'s Digital Sphere
Matthew Crick
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Blender for Animation and Film-Based Production
Michelangelo (Gamereactor, Ciudad Real, Spain) Manrique
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Computer Graphics : From Pixels to Programmable Graphics Hardware
Alexey Boreskov
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Computer Graphics : From Pixels to Programmable Graphics Hardware
Alexey Boreskov
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Essential Skills in Character Rigging
Nicholas B. (Northern Kentucky University, Highland Heights, US Zeman
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Digital Character Development : Theory and Practice, Second Edition
Rob O'Neill
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Game AI Pro 2 : Collected Wisdom of Game AI Professionals
Steven Rabin
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Better Game Characters by Design : A Psychological Approach
Katherine Isbister
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Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues
Ravi S. Sharma
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C# and Game Programming : A Beginner's Guide
Salvatore A. Buono
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Handbook of Research on Advanced Concepts in Real-Time Image and Video Processing
Md. Imtiyaz Anwar
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Multimodal Video Characterization and Summarization
Michael A. Smith
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Embedded Image Processing on the TMS320C6000(TM) DSP : Examples in Code Composer Studio(TM) and MATLAB
Shehrzad Qureshi
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Digital Video Image Quality and Perceptual Coding
H.R. Wu
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