Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures
VES, Jeffrey Okun
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Creating Motion Graphics with After Effects : Essential and Advanced Techniques
Chris Meyer
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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2D Graphics Programming for Games
John Pile Jr.
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Programming 2D Games
Charles (Monroe County Community College, Michigan, USA) Kelly
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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Creating Motion Graphics with After Effects : Essential and Advanced Techniques
Chris Meyer
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CINEMA 4D : The Artist's Project Sourcebook
Kent McQuilkin
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Multimedia Foundations : Core Concepts for Digital Design
Vic Costello
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Multimedia Foundations : Core Concepts for Digital Design
Vic Costello
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Virtual Reality: Concepts and Technologies
Philippe Fuchs
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Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research
Jun Yu
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V-Ray My Way : A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max
Lee Wylde
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