Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Ableton Live 8 and Suite 8 : Create, Produce, Perform
Keith (Lecturer at New York University, USA, specializing in Robinson
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Modeling and Simulation : Linking Entertainment and Defense
National Research Council
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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CAM : Developments in Computer-Integrated Manufacturing
D. Kochan
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Computer-Aided Production Management
Asbjorn Rolstadas
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Benchmarking Transaction and Analytical Processing Systems : The Creation of a Mixed Workload Benchmark and its Application
Anja Bog
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On Animation : The Director's Perspective Vol 1
Ron Diamond
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On Animation : The Director's Perspective Vol 1
Ron Diamond
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On Animation : The Director's Perspective Vol 2
Ron Diamond
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On Animation : The Director's Perspective Vol 2
Ron Diamond
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An Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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An Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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Pervasive Games : Theory and Design
Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in t Montola
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Stop Motion: Craft Skills for Model Animation
Susannah (Programme Development Manager for the Animated Exeter Shaw
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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
Dave Shreiner
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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
Dave Shreiner
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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