The Content Strategy Toolkit : Methods, Guidelines, and Templates for Getting Content Right
Meghan Casey
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Computer Coding Games in Scratch for Kids
Carol Vorderman
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Don't Make Me Think, Revisited : A Common Sense Approach to Web Usability
Steve Krug
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Help Your Kids with Computer Science (Key Stages 1-5) : A Unique Step-by-Step Visual Guide to Computers, Coding, and Communication
DK
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Add to BasketComputer Coding for Kids : A unique step-by-step visual guide, from binary code to building games
Carol Vorderman
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Add to BasketComputer Coding Games for Kids : A unique step-by-step visual guide, from binary code to building games
Carol Vorderman
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Add to BasketRocket Surgery Made Easy : The Do-It-Yourself Guide to Finding and Fixing Usability Problems
Steve Krug
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100 Things Every Designer Needs to Know About People
Susan Weinschenk
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Don't Make Me Think, Revisited : A Common Sense Approach to Web Usability
Steve Krug
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Elements of User Experience, The : User-Centered Design for the Web and Beyond
Jesse James Garrett
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Adobe Photoshop Lightroom CC Book for Digital Photographers, The
Scott Kelby
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Simple and Usable Web, Mobile, and Interaction Design
Giles Colborne
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Designing for Interaction : Creating Innovative Applications and Devices
Dan Saffer
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Content Strategy Toolkit, The : Methods, Guidelines, and Templates for Getting Content Right
Meghan Casey
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Simple and Usable Web, Mobile, and Interaction Design
Giles Colborne
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Vector Basic Training : A Systematic Creative Process for Building Precision Vector Artwork
Von Glitschka
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Photoshop Elements 12 Book for Digital Photographers, The
Scott Kelby
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Functional Art, The : An introduction to information graphics and visualization
Alberto Cairo
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Photoshop Elements 14 Book for Digital Photographers, The
Scott Kelby
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Seductive Interaction Design : Creating Playful, Fun, and Effective User Experiences
Stephen P. Anderson
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Content Strategy for the Web
Kristina Halvorson
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Digital Alchemy : Printmaking techniques for fine art, photography, and mixed media
Bonny Pierce Lhotka
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Designing Connected Content : Plan and Model Digital Products for Today and Tomorrow
Carrie Hane
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