Please note: In order to keep Hive up to date and provide users with the best features, we are no longer able to fully support Internet Explorer. The site is still available to you, however some sections of the site may appear broken. We would encourage you to move to a more modern browser like Firefox, Edge or Chrome in order to experience the site fully.

Second Life, Media, and the Other Society, Paperback / softback Book

Second Life, Media, and the Other Society Paperback / softback

Part of the Digital Formations series

Paperback / softback

Description

This book examines the convergence of media in the largest residential virtual community to date in the gaming world: Second Life.

This user content–driven platform has brought media makers and audiences together in interactive environments where news, entertainment, and art have become programming for virtual media networks with implications for traditional mainstream programming and distribution.

New media moguls are emerging from Second Life and expanding to the larger Metaverse.

This book explores media’s role in reporting and reflecting the social, political, and economic issues within Second Life and beyond, and includes more than a dozen interviews of active Second Life residents.

Information

Other Formats

Save 4%

£26.20

£24.95

 
Free Home Delivery

on all orders

 
Pick up orders

from local bookshops

Information