Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
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Fundamentals of X Programming : Graphical User Interfaces and Beyond
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3D Computer Vision : Efficient Methods and Applications
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3D Computer Vision : Efficient Methods and Applications
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3D Computer Vision : Efficient Methods and Applications
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Computergenerierte Pflanzen : Technik und Design digitaler Pflanzenwelten
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SMIL 3.0 : Flexible Multimedia for Web, Mobile Devices and Daisy Talking Books
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Digital Design of Nature : Computer Generated Plants and Organics
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TV-Anytime : Paving the Way for Personalized TV
Alberto Gil Solla
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Alberto Gil Solla
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Foundations of 3D Graphics Programming : Using JOGL and Java3D
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Add to BasketRay Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Adam Marrs
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