Mobile 3D Graphics : with OpenGL ES and M3G
Kari Pulli
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The Art and Science of Digital Compositing
Ron Brinkmann
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Complete Maya Programming : An Extensive Guide to MEL and C++ API
David Gould
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Geometric Algebra for Computer Science (Revised Edition) : An Object-Oriented Approach to Geometry
Leo Dorst
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MEL Scripting for Maya Animators
Mark R. (DreamWorks Animation SKG, Glendale, CA, USA) Wilkins
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Add to BasketAn Introduction to Ray Tracing
Andrew S. (Xerox PARC, Palo Alto, California) Glassner
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Add to BasketAn Introduction to Splines for Use in Computer Graphics and Geometric Modeling
Richard Bartels
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High Dynamic Range Imaging : Acquisition, Display, and Image-Based Lighting
Erik Reinhard
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X3D : Extensible 3D Graphics for Web Authors
Don Brutzman
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Subdivision Methods for Geometric Design : A Constructive Approach
Joe Warren
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An Introduction to Ray Tracing
Andrew S. Glassner
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Computer Animation : Algorithms and Techniques
Rick Parent
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Digital Video and HD : Algorithms and Interfaces
Charles Poynton
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An Introduction to NURBS : With Historical Perspective
David F. Rogers
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Radiosity and Realistic Image Synthesis
Michael F. Cohen
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Computer Animation : Algorithms and Techniques
Rick Parent
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Digital Modeling of Material Appearance
Julie Dorsey
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Mathematical Optimization in Computer Graphics and Vision
Luiz Velho
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In Silico : 3D Animation and Simulation of Cell Biology with Maya and MEL
Jason Sharpe
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Texturing and Modeling : A Procedural Approach
David S. Ebert
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