Dark Souls Trilogy Compendium 25th Anniversary Edition
Future Press
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Add to BasketElden Ring: Official Art Book Volume I
FromSoftware
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Elden Ring: Official Art Book Volume II
FromSoftware
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Towards Game Translation User Research
Mikolaj (University of Lodz) Deckert
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Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else
Daniel Cermak-Sassenrath
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Game Design Deep Dive : Soulslike
Joshua Bycer
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Add to BasketGame Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Advances in Computer Games : 18th International Conference, ACG 2023, Virtual Event, November 28–30, 2023, Revised Selected Papers
Michael Hartisch
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Dragon Age: The World Of Thedas Volume 2
Bioware
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Sonic The Hedgehog Encyclo-speed-ia (deluxe Edition)
Ian Flynn
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The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design
Celia (Epic Games, Cary, North Carolina, USA) Hodent
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Add to BasketThe Art Of Fire Emblem : Awakening
Various
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Add to BasketGame Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Architectural Approach to Level Design : Second edition
Christopher W. (American University, Washington, DC, USA) Totten
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Game Anim : Video Game Animation Explained
Jonathan, O.B.E. Cooper
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Add to BasketAI for Games, Third Edition
Ian Millington
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Add to BasketProcedural Storytelling in Game Design
Tanya X. Short
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Add to BasketKonami's MSX Legacy : the unofficial story
Wim Dewijngaert
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Advanced Game Design : A Systems Approach
Michael Sellers
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Add to BasketThe Game Audio Tutorial : A Practical Guide to Sound and Music for Interactive Games
Richard Stevens
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AI for Games, Third Edition
Ian Millington
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