Video Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement
Michael (Florida Gulf Coast University, USA) Salmond
Out of stock
Format: Book (Hardback)
Digital Character Development : Theory and Practice, Second Edition
Rob (DreamWorks Animation, Los Angeles, California, USA) O'Neill
Out of stock
Format: Book (Hardback)
Extending Virtual Worlds : Advanced Design for Virtual Environments
Ann Latham Cudworth
Available to Order - This title is available to order, with delivery expected within 2 weeks
Format: Book (Paperback / softback)
£52.99
Available to Order - This title is available to order, with delivery expected within 2 weeks
Book (Paperback / softback)
Add to BasketGames User Research : A Case Study Approach
Miguel Angel Garcia-Ruiz
Available to Order - This title is available to order, with delivery expected within 2 weeks
Format: Book (Hardback)
£115.00
Available to Order - This title is available to order, with delivery expected within 2 weeks
Book (Hardback)
Add to Basket£52.99
Item not Available
Book (Electronic book text)
Unreal Engine 5 Character Creation, Animation, and Cinematics : Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite
Henk Venter
Out of stock
Format: Book (Paperback / softback)
Artificial Intelligence in Games
Paul Roberts
In Stock - usually despatched within 24 hours
Format: Book (Paperback / softback)
Freelance Video Game Writing : The Life & Business of the Digital Mercenary for Hire
Toiya Finley
Out of stock
Format: Book (Hardback)
Unreal Game Development
Ashish (Arizona State University, Mesa, USA) Amresh
Download - Immediately Available
Format: eBook (EPUB)
Writing for Video Game Genres : From FPS to RPG
Wendy Despain
Download - Immediately Available
Format: eBook (EPUB)
The Uncanny Valley in Games and Animation
Angela (University of Bolton, UK) Tinwell
Download - Immediately Available
Format: eBook (EPUB)
The Video Game Theory Reader 2
Bernard (University of Montreal, Canada) Perron
Out of stock
Format: Book (Hardback)
Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
Download - Immediately Available
Format: eBook (PDF)
Doing Things with Games : Social Impact Through Play
Lindsay D. Grace
Download - Immediately Available
Format: eBook (EPUB)
Doing Things with Games : Social Impact Through Play
Lindsay D. Grace
Download - Immediately Available
Format: eBook (PDF)
Love and Electronic Affection : A Design Primer
Lindsay Grace
Download - Immediately Available
Format: eBook (EPUB)
Love and Electronic Affection : A Design Primer
Lindsay Grace
Download - Immediately Available
Format: eBook (PDF)
Developing Creative Content for Games
Greg (Savannah College of Art and Design, Georgia, USA) Johnson
Out of stock
Format: Book (Hardback)
Game AI Pro 360: Guide to Tactics and Strategy
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
Out of stock
Format: Book (Hardback)
Game AI Pro 360: Guide to Architecture
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
Out of stock
Format: Book (Hardback)
Game AI Pro 360: Guide to Movement and Pathfinding
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
Out of stock
Format: Book (Hardback)