Adobe Animate CC Classroom in a Book (2017 release)
Russell Chun
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Add to BasketThe Complete Guide to Photorealism for Visual Effects, Visualization and Games
Eran (Brainstorm Digital, USA) Dinur
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Add to BasketThe Foley Grail : The Art of Performing Sound for Film, Games, and Animation
Vanessa Theme Ament
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Add to BasketPrepare to Board! Creating Story and Characters for Animated Features and Shorts
Nancy Beiman
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Add to BasketActing for Animators
Ed Hooks
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Add to BasketThe Pyramid of Game Design : Designing, Producing and Launching Service Games
Nicholas Lovell
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Add to BasketThe FORCE Companion : Quick Tips and Tricks
Mike Mattesi
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Add to BasketThe Theory and Practice of Motion Design : Critical Perspectives and Professional Practice
R. Brian (The Ohio State University, Columbus, USA) Stone
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Add to Basket3D Animation Essentials
Andy Beane
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Add to BasketDesigning Immersive 3D Experiences : A Designer's Guide to Creating Realistic 3D Experiences for Extended Reality
Renee Stevens
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Add to BasketThe Golden Age of Video Games : The Birth of a Multibillion Dollar Industry
Roberto Dillon
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Add to BasketAn Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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Add to BasketAaron Marks' Complete Guide to Game Audio : For Composers, Sound Designers, Musicians, and Game Developers
Aaron Marks
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Add to BasketAnimation: A World History : Volume I: Foundations - The Golden Age
Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi
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Add to BasketBuilding Science Graphics : An Illustrated Guide to Communicating Science through Diagrams and Visualizations
Jen Christiansen
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Add to BasketForce: Animal Drawing : Animal Locomotion and Design Concepts for Animators
Mike Mattesi
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Add to BasketArt as Social Practice : Technologies for Change
xtine (The University of Texas at Dallas, USA) burrough
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Add to BasketMotion Design Toolkit : Principles, Practice, and Techniques
Austin Shaw
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Add to BasketA Practical Guide to Level Design : From Theory to Practice, Diplomacy and Production
Benjamin Bauer
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Add to BasketThe Animator’s Sketchbook : How to See, Interpret & Draw Like a Master Animator
Tony White
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Add to BasketFrame-By-Frame Stop Motion : The Guide to Non-Puppet Photographic Animation Techniques, Second Edition
Tom (Rochester Institute of Technology, New York, USA) Gasek
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Add to BasketVirtual Reality Filmmaking : Techniques & Best Practices for VR Filmmakers
Celine (Lucid Dreams Productions, USA) Tricart
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Add to BasketGame Audio with FMOD and Unity
Ciaran Robinson
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Add to BasketArchitecture for the Commons : Participatory Systems in the Age of Platforms
Jose Sanchez
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