AlphaGo Simplified : Rule-Based AI and Deep Learning in Everyday Games
Mark Liu
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News Aesthetics and Myth : The Making of Media Illiteracy in India
Shashidhar Nanjundaiah
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'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' : Two Volume Set
John M. (Toormina, New South Wales, Australia) Blain
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The Power of Games : Business Impacts and Innovation Opportunities
William B Rouse
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Game Engine Architecture, Third Edition
Jason Gregory
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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Architectural Approach to Level Design : Second edition
Christopher W. (American University, Washington, DC, USA) Totten
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Building Blocks of Tabletop Game Design : An Encyclopedia of Mechanisms
Geoffrey Engelstein
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The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures
VES, Jeffrey Okun
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth
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Learning Java Through Games
Lubomir (Indiana-Purdue Fort Wayne University, Indiana, USA) Stanchev
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Add to BasketGame AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Fluid Engine Development
Doyub (Microsoft, CA, USA) Kim
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The Game Audio Strategy Guide : A Practical Course
Gina Zdanowicz
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Learning C# Programming with Unity 3D, second edition
Alex (Float Hybrid Entertainment, San Francisco, California, US Okita
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The Art of Fluid Animation
Jos Stam
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3D Game Development with Unity
Franz (Franz Lanzinger) Lanzinger
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Digital Art, Aesthetic Creation : The Birth of a Medium
Paul Crowther
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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Digitalization and Social Change : A Guide in Critical Thinking
Kristine Ask
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Technical Animation in Video Games
Matthew Lake
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£120.00
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