The Game Audio Strategy Guide : A Practical Course
Gina Zdanowicz
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An Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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Add to BasketAaron Marks' Complete Guide to Game Audio : For Composers, Sound Designers, Musicians, and Game Developers
Aaron Marks
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Add to BasketAnimation: A World History : Volume I: Foundations - The Golden Age
Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi
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Add to BasketBuilding Science Graphics : An Illustrated Guide to Communicating Science through Diagrams and Visualizations
Jen Christiansen
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Add to BasketForce: Animal Drawing : Animal Locomotion and Design Concepts for Animators
Mike Mattesi
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Add to BasketArt as Social Practice : Technologies for Change
xtine (The University of Texas at Dallas, USA) burrough
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Add to BasketMotion Design Toolkit : Principles, Practice, and Techniques
Austin Shaw
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Add to BasketA Practical Guide to Level Design : From Theory to Practice, Diplomacy and Production
Benjamin Bauer
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Add to BasketThe Animator’s Sketchbook : How to See, Interpret & Draw Like a Master Animator
Tony White
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Add to BasketFrame-By-Frame Stop Motion : The Guide to Non-Puppet Photographic Animation Techniques, Second Edition
Tom (Rochester Institute of Technology, New York, USA) Gasek
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Add to BasketVirtual Reality Filmmaking : Techniques & Best Practices for VR Filmmakers
Celine (Lucid Dreams Productions, USA) Tricart
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Add to BasketGame Audio with FMOD and Unity
Ciaran Robinson
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Add to BasketLearning C# Programming with Unity 3D, second edition
Alex (Float Hybrid Entertainment, San Francisco, California, US Okita
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Architecture for the Commons : Participatory Systems in the Age of Platforms
Jose Sanchez
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Add to BasketSketching for Animation : Developing Ideas, Characters and Layouts in Your Sketchbook
Professor Peter (Arts University Bournemouth) Parr
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Add to BasketGame Production : Prototyping and Producing Your Board Game
Geoffrey Engelstein
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Add to BasketGame Usability : Advice from the Experts for Advancing UX Strategy and Practice in Videogames
Katherine Isbister
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Add to BasketPhysics for Animators
Michele Bousquet
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Add to BasketThe Art of Fluid Animation
Jos Stam
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Animation Maths
Bieke Masselis
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Add to BasketPrinciples of Game Audio and Sound Design : Sound Design and Audio Implementation for Interactive and Immersive Media
Jean-Luc (New York University, Berklee College of Music) Sinclair
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Add to BasketSituational Game Design
Brian Upton
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Add to BasketMake Toons That Sell Without Selling Out : 10th Anniversary Edition
Bill Plympton
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